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Aminet 41
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Aminet 41 (2001)(Schatztruhe)[!][Feb 2001].iso
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Tools
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ClassAct
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Examples
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Connect
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ConnectExample.c
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C/C++ Source or Header
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1997-04-27
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5KB
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184 lines
/* ClassAct Inter-Connection Notification Example
*/
#include <clib/macros.h>
#include <clib/alib_protos.h>
#include <libraries/gadtools.h>
#include <intuition/icclass.h>
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/utility.h>
#include <proto/graphics.h>
#include <proto/intuition.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <classact.h>
#include <classact_author.h>
#define ID_BUTTON 1
#define ID_FOREGROUND 2
#define ID_BACKGROUND 3
struct ClassLibrary *WindowBase;
struct ClassLibrary *LayoutBase;
struct ClassLibrary *LabelBase;
struct ClassLibrary *ButtonBase;
struct ClassLibrary *PaletteBase;
int main( int argc, char *argv[] )
{
struct Window *window;
Object *But_Object;
Object *Win_Object;
/* Palette Color To Button ForeGround mapping.
*/
struct TagItem MapFG2Button[] =
{
PALETTE_Color, BUTTON_TextPen,
TAG_END
};
/* Palette Color To Button BackGround mapping.
*/
struct TagItem MapBG2Button[] =
{
PALETTE_Color, BUTTON_BackgroundPen,
TAG_END
};
/* Open the classes - typically not required to be done manually.
* SAS/C or DICE AutoInit can do this for you if linked with the
* supplied classact.lib
*/
WindowBase = (struct ClassLibrary *)OpenLibrary("window.class",0L);
LayoutBase = (struct ClassLibrary *)OpenLibrary("gadgets/layout.gadget",0L);
ButtonBase = (struct ClassLibrary *)OpenLibrary("gadgets/button.gadget",0L);
PaletteBase = (struct ClassLibrary *)OpenLibrary("gadgets/palette.gadget",0L);
LabelBase = (struct ClassLibrary *)OpenLibrary("images/label.image",0L);
if(WindowBase && LayoutBase && ButtonBase && PaletteBase && LabelBase)
{
/* Create the window object.
*/
Win_Object = WindowObject,
WA_ScreenTitle, "ClassAct Copyright 1995, Phantom Development LLC.",
WA_Title, "ClassAct Example",
WA_SizeGadget, TRUE,
WA_Left, 40,
WA_Top, 30,
WA_DepthGadget, TRUE,
WA_DragBar, TRUE,
WA_CloseGadget, TRUE,
WA_Activate, TRUE,
WA_SmartRefresh, TRUE,
WINDOW_ParentGroup, VLayoutObject,
LAYOUT_SpaceOuter, TRUE,
LAYOUT_DeferLayout, TRUE,
LAYOUT_BevelStyle, GroupFrame,
LAYOUT_Label, "InterConnection",
StartMember, But_Object = ButtonObject,
GA_Text, "_Inter-Connection Example",
GA_ID, ID_BUTTON,
EndMember,
CHILD_WeightedHeight, 0,
StartMember, HLayoutObject,
LAYOUT_SpaceOuter, FALSE,
StartMember, PaletteObject,
GA_ID, ID_FOREGROUND,
PALETTE_NumColors, 8,
PALETTE_Color, 1,
ICA_TARGET, But_Object, /* object to connect to */
ICA_MAP, MapFG2Button, /* tag mapping array */
EndMember,
CHILD_Label, LabelObject, LABEL_Text, "_ForeGround", LabelEnd,
CHILD_MinWidth, 90,
CHILD_MinHeight, 20,
StartMember, PaletteObject,
GA_ID, ID_BACKGROUND,
PALETTE_NumColors, 8,
PALETTE_Color, 0,
ICA_TARGET, But_Object, /* object to connect to */
ICA_MAP, MapBG2Button, /* tag mapping array */
EndMember,
CHILD_Label, LabelObject, LABEL_Text, "_BackGround", LabelEnd,
CHILD_MinWidth, 90,
CHILD_MinHeight, 20,
EndMember,
EndMember,
EndWindow;
/* Object creation sucessful?
*/
if( Win_Object )
{
/* Open the window.
*/
if( window = (struct Window *) CA_OpenWindow(Win_Object) )
{
ULONG wait, signal, result, done = FALSE;
WORD Code;
/* Obtain the window wait signal mask.
*/
GetAttr( WINDOW_SigMask, Win_Object, &signal );
/* Input Event Loop
*/
while( !done )
{
wait = Wait(signal|SIGBREAKF_CTRL_C);
if (wait & SIGBREAKF_CTRL_C) done = TRUE;
else
while ((result = CA_HandleInput(Win_Object,&Code)) != WMHI_LASTMSG)
{
switch (result & WMHI_CLASSMASK)
{
case WMHI_CLOSEWINDOW:
done = TRUE;
break;
case WMHI_GADGETUP:
switch(result & WMHI_GADGETMASK)
{
case ID_BUTTON:
break;
}
break;
}
}
}
}
/* Disposing of the window object will
* also close the window if it is
* already opened and it will dispose of
* all objects attached to it.
*/
DisposeObject( Win_Object );
}
}
/* Close the classes.
*/
if (LabelBase) CloseLibrary( (struct Library *)LabelBase );
if (PaletteBase) CloseLibrary( (struct Library *)PaletteBase );
if (ButtonBase) CloseLibrary( (struct Library *)ButtonBase );
if (LayoutBase) CloseLibrary( (struct Library *)LayoutBase );
if (WindowBase) CloseLibrary( (struct Library *)WindowBase );
}
#ifdef _DCC
int wbmain( struct WBStartup *wbs )
{
return( main( 0, NULL ));
}
#endif